Understand the
relationships between 3D computer game elements
-Dynamic
elements in game engines: animated assets, player characters, NPC, objects, entities
(pickups), doorways
.A dynamic element of a game is one that is kinetic; it
moves around or can be moved if the protagonist or another character interacts
with it. This also includes assets that have animated textures for example a
television, scanning devices or a disco floor; this is simply a flat surface
with a video/flick book texture. A dynamic element is changeable is some way of
not interact able.
.A dynamic elements could also be another character, whether
they are there as an ally, opponent, friend or passerby. A character could
embody itself in any form whether that’s an animal or humanoid/human creature. This
could also be an opponent which you interact with in a different way and could
affect game rules in terms of scoring or health etc.
.Using dynamic objects in a game more often than not involve
solving a problem if not they are simply there to make an environment more
realistic.
.Dynamic elements are usually obligatory to completing a
problem and/or completing the game.
-trigger
objects
-animated
models
-player
character / NPC
-pickups
– ammo health packs etc.
-maps
-water
-snow
-vehicles
-physics
-particles
-magic
Blood
Lighting
- Static elements (3D models): environment architecture,
foliage, buildings, unmovable assets,
. A static element is one that cannot be affected, in terms
of game play it is something in the environment or is the environment itself
and can’t be interacted with. These parts of games are extremely necessary as
they usually set the scene and create a scenario.
.A lot of indie games consist of a dominantly static
environment and where the main character/protagonist uses few mechanics and choice
of movements to solve puzzles and conquer obstacles. For example ‘Thomas was
Alone’ uses very simple mechanics to complete the game however is still very
captivating and entertaining.
.Foliage is a great example of how static elements are
needed to set a scene. Trees bushes and grass are not usually required to be
interacted with.
-buildings
Foliage
Vehicles
Floor
Statues
Rocks
Edge of map
-Relationships between game
elements: game rules, balancing game play, ending conditions (win/lose), how 3D
elements relate to one another in a computer game.
.Dynamic and static elements combine to make a fluid
environment in which all the necessary things are able to be interacted with.
.The combination and balance of both static and dynamic
elements usually increases the complexity of the game. The more interactive
elements in a game generally the more realistic and complicated it will become.
.Completing/ winning a game may involve a specific sequence
of movements which involves a blend of both dynamic and static elements to
signify an illusion of choice, but at the same time directing the player to a
series of movements which will complete a task.
-consequenses / changes in gameplay
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