Thursday, 23 May 2013

2D Animation Techniques - Development


Paper animation and cut out animation are both techniques similar to stop/start animation. They involve stopping and starting the animation and moving bits of coloured paper/card/drawings slightly to make it look as if it were moving.  Stop motion animation usually consists of using 3D objects and slight movement however the same idea goes for paper animation except the bits of paper are moved around on a set background and obviously 2D. Some well known examples of cut out animation are South Park and Monty Python. Although now it is digital animation the characters were originally paper cut outs which were used to make cut out animations the slow painful way.

 The earliest 2D animation techniques started with strange contraptions which created illusions of movement. Using a combination of light and images the moving pictures would create an animation.



A Thaumatrope was invented in Greece in the early 19th century. It was an illusion created when two images were on each side of a piece of paper, when spun the images combined and looked as if they were together. It visually blends the images together creating a very basic 2D animation and from this sprung ideas in various places creating a basis for various 2D animation techniques. The centre of the pieces of paper was where the animation was most clear as it’s where the eye is drawn.


The First device invented to create an illusion based animation was called a Phenakistoscope (spindle viewer). It was invented by a Belgian physicist in 1832 called Joseph Plateau. It was made up of two disks, one with images gradually changing and the other with a hole. They would spin in opposite directions and create the illusion of movement. The inspiration for the idea came from an English scientist called Michael Faraday who created an electromagnet from which the Belgian physicist created the Phenakistoscope. As its quick-to-come successors were much more effective the Phenakistoscope was sold as a toy. There are obvious similarities between the Thaumatrope and the Phenakistoscope, with the circular and rotation elements however the idea was developed by using more images to make a more complex animation. The more images and the faster the rotation, the smoother the animation would be.

The zoetrope was invented by William Horner it 1834. It was originally called the ‘daedalum’ which translates to ‘wheel of the devil’. It became more popular in the mid 19th century; an American developer renamed the device a zoetrope meaning ‘wheel of life’.


The zoetrope is a device placed on top of a spindle so that it spins really fast. The viewer looks through the small gaps as it moves and the graduating pictures create an illusion of a moving image.

 A well-known artist called Edward Muybridge was famous for a picture animation he created of a horse using a zoetrope. He famously proved with the zoetrope that the horse could fly, pinpointing the moment where none of the horses feet were on the ground.

The zoetrope uses the light as the illusion, the faster the zoetrope spins the smoother the image looks almost as if it was real. Our eyes cannot detect a flicking light as once it is a tenth of a second; our brains believe it to be continuous. Therefore the faster the Zoetrope would spin the smoother the animation would be and the less our brains would be able to recognise the flickering as multiple images rather than a moving image.

 


The praxinoscope is a development of the zoetrope, invented by Charles-Emile Reynaud in 1877. It kept many of the features of the zoetrope; it had a strip of pictures around the inner cylinder however it replaced the small viewing holes with mirrors so it could be projected. The image on the mirror appeared smoother and gave a better more fluid illusion of movement.

 


The Kinetiscope started American cinema, it was conceptualised by the inventor Thomas Edison in 1888 however mostly developed by his counterpart William Kennedy Laurie Dickson between 1889 and 1892. It worked in a similar way to the zoetrope and praxinoscope in the way that it used strobe lights to convey a continuous image, except a film real is used to show the images. The Kinetograph was a camera designed to take motion pictures to ‘photograph movies’. The animation was viewed through a small hole in the top of the box and the device was revolutionary for film making.

Rotoscoping is another 2D animation technique; it was invented by Max Fleishcher in the early 20th century. The technique was simply tracing over film footage frame by frame as to turn it into an animation. It is called rotoscoping because of the projection equipment used to make the animation. The live action film frame-by-frame is projected onto frosted glass where it can be traced. This obviously was a technique required after live action films were being made. The idea was to make an animation longer and more similar to a movie, which was more achievable with the film footage.

As cinema was progressing so was animation, pioneers like Walt Disney, Hannah Babera and Warner brothers, each are still very successful in terms of 2D digital animation to this day. Walt Disney and his brother Roy O Disney founded Walt Disney pictures; between 1923 and 1928 they released two animation pictures called silly symphonies and Mickey Mouse. Mickey Mouse mostly was they are famous. Walt Disney most likely used a process similar to rotoscoping, using sprites and drawing movements gradually and produced many more well known picture animations. Hannah Barbera is another American animation corporation formed in 1957. The animation directors are William Hanna and Joseph Barbera who are in partnership with Columbia pictures with live action director George Sidney. They produced many well known animations such as the Flinstones and the yogi bear show. Warner Brothers are another American 2D animation company they were founded in 1903 – 1925. Their first major motion picture was a remake of a Broadway play called ‘The Gold Diggers’. All of these companies were founded around the same time, when 2D animation was starting to become popular and easier to achieve. Also they all happen to be very successful organisations.

The word pixel comes from the term picture element; it is the smallest unit on a display device.  Image resolution refers to the amount of pixels in a digital image, the more pixels in an image means the resolution will be higher and generally the higher the resolution of the image the larger and better quality the image is. The intensity of the image indicates the brightness in a way.  Image gradient is used to measure the intensity of the image; it refers to the gradual blend of colour and light. If a pixels intensity is high the colour will be bright, if the intensity is low the colour and brightness will be dark.

There are two types of digital graphics and those are vector and raster images. A raster image is made up of lots of pixels and is generally more commonly used; they often are JPEGs and take up little memory. A vector image is made up of lines or path curves, a vector image can be used for something quite large like a billboard advertisement and can equally be used for a small logo on a letter head without losing quality or getting distorted.

A file extension tells your computer which type of file it is so that it can open up the correct programme to support it without crashing or experiencing any problems. The file extension is the 3 or 4 letter abbreviation at the end of your chosen file name for example :(.JPEG, .PSD etc.).  Generally for digital images computers will not display the file extension as pictures or word documents (or anything) will also have an icon for the user to recognise was the file is.

The two types of file compression are called lossy and lossless. Compressing a file means to make it smaller to save memory, eliminating redundancies that are not needed. Lossless compression is where any repeated information is sorted into patterns and temporarily stored in the RAM. Lossy compression different and is often used for bitmap images, an algorithm seeks out redundant information (like small variations of colour) and deletes them permanently. The difference is small and not noticeable however if an image goes through lossy compression too many times the image becomes blurry and pixelated.

Digital images can be captured with a scanner, digital camera or drawn with a graphics tablet. image capture devices read the light and colour balance to create a digital image and transfer it onto your screen. Scanners use a ray of light, digital cameras uses a different process but equally uses to light to capture the image. Graphics tablets on the other hand are transferring direct drawings into Photoshop (or any other application) and turning it into a digital image made up of pixels.

Image optimisation is making sure that an image for whatever purpose is at the necessary quality and size.  Target image output is understand the purpose of the digital image, whether it is for an advertisement on the side of a bus or a logo on some packaging. Image bit depth refers to the colour of singular bits in a bitmap image, generally the higher the bit dept the better quality the image and the better the colours will blend.  Image Dimensions is also talking about the size of the image but in a different way, In terms of Photoshop it means you can scale the image to A4 etc.

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