As a child I
generally started my ‘gaming experiences’ in a family of brothers. Looking into
Carl Gustav Jung’s archetypes, I explored many different aspects of my unconscious
personality through games. As I often played with brothers I matched their
masculine traits through the animus archetype, the animus is the
opposite of the anima, the animus is when females project a male
personality- “in the unconscious of every man there is a hidden female
personality and in that of every woman a masculine personality” (Carl Gustav
Jung page 284 – see reference). Generally as my brothers would, I would always
choose male characters on a multiplayer game and imitate the same level of
competitiveness and put on a persona.
Whilst playing
alone all the characters I played were male however this probably had more to
do with the lack of female protagonists. Most game protagonists are some sort
of hero so it could be said that anyone that plays video games lives out a more
courageous version of themselves through the character. For me personally I
often chose to play games which were not like real life, for example I would
choose to play games like Spryo or Jak and Daxter rather than Sims or GTA. So I
always preferred more of an escapist experience into something unfamiliar
rather than a simulation of a world similar to that we live in. This could
represent both a persona and shadow archetype suggesting a secret
part of my personality (shadow) that feels to escape.
References
Boeree, Dr.
(1997, 2006, - -). Personality Theories - Carl Jung. Retrieved from
Webspace: http://webspace.ship.edu/cgboer/jung.html
C.G.Jung. (1968).
The ARCHITYPES and the COLLECTIVE UNCONSCIOUS Second Edition. New
York: Routledge.
C.G.Jung.
(2002-2013, Jan 23). Jung's Architypes. Retrieved from Changing Minds:
http://changingminds.org/explanations//identity/jung_archetypes.htm
Jung, C. G.
(2013, - -). Concept of Arhitypes at Carl Jung. Retrieved from Carl
Jung Architypes: http://www.carl-jung.net/archetypes.html
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